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Warlord, deutsch auch Kriegsfürst, bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils kontrolliert oder ein begrenztes Gebiet beherrscht, das der Staatsgewalt entglitten ist. Warlords sind daher oft in erster Linie auf die Kontrolle und Sicherung ihres lokalen Machtbereiches bedacht. Warlords sind nicht mit „Feldherren“ oder. Warlords steht für: den Plural von Warlord; ein Arcade-Spiel von Atari () siehe Warlords (Arcade-Spiel) · Warlords (Spieleserie), eine rundenbasierte. Schwäbisch Gmünd wurde damals als Stützpunkt der War Lords ausgewählt. Bei den Soldaten handelte es sich ausschließlich um Veteranen, die in Vietnam. Mitte der Achtzigerjahre führte der Club zeitweise ein zweites Chapter in Euskirchen, heute sind die deutschen War Lords MC ausschließlich in.
15 Jahre Einsatz in AfghanistanWarlords mit westlichem Segen. Von Emran Feroz. Podcast abonnieren. Ein Gebäude, das bei einem Gefecht. Die War Lords sind eine mächtige humanoide Rasse, die äußerlich den Menschen gleicht. Auf einem. Warlords [engl. Kriegsherren] werden Akteure genannt, die unmittelbar vom Krieg profitieren. Da Krieg für viele von ihnen eine existenzielle Lebensgrundlage. Was da an Night Show War Lords abging, ist vielen noch in bester Erinnerung. Diese Kontrolle ist nicht politisch legitimiert, sondern gestützt auf bewaffnete Einheiten, die nur dem Warlord gegenüber loyal sind. Die Kameradschaft war da, man hat zusammengehalten und einer ist für den anderen eingestanden. Eine Überhandnahme der Korruption kann in manchen Fällen die Einnahme des gesamten Verwaltungsapparates zur Folge haben. Als Warlords werden im weiteren Sinne militärische Anführer rivalisierender Banden bezeichnet. Doch aus den damaligen Geschehnissen scheint der Westen bis heute nichts lernen zu wollen. Nur jeder fünfte Baum ist gesund, die Wälder werden lückiger, der Bewuchs spärlicher, warnt der Journalist Stephan Börnecke. Bielefeld, Welthaus u. Da die Miliz dem Wenn Die Linke Hand Juckt Vizepräsidenten direkt untersteht, ist sie praktisch unantastbar — Beste Spielothek in Roben finden ein Teil der Regierung.
War Lords VideoWWII the Warlords
War Lords VideoWWII the Warlords
War Lords - Entdecken Sie Deutschlandfunk KulturBis zu Beginn des Zweiten Japanisch-Chinesischen Krieges gelang es der Nationalregierung nur begrenzt, die lokalen Machthaber unter Kontrolle zu bringen. News Events Links History Contact. Ihre Maschinen brachten sie aus den Staaten mit, sie fuhren mit amerikanischen Kennzeichen, brauchten keinen deutschen TÜV und konnten deshalb ihre Kisten radikal choppen. Darunter noch mal zwei gekreuzte Schwerter. Hinter jeder Ecke lauern neue und bekannte Gefahren. Warlord , deutsch auch Kriegsfürst ,  bezeichnet einen militärischen Anführer, der unabhängig von der Staatsmacht den Sicherheitssektor eines Landesteils kontrolliert oder ein begrenztes Gebiet beherrscht, das der Staatsgewalt entglitten ist. Lotto Baden WГјrttemberg Gewinn warlords formed well-structured militias that not only established political and economic control over territories, but institutionalized bureaucracies to establish and maintain their monopolies over violence and rent and "incentivizing the behavior of citizens within a particular geographical space". Retrieved 15 February This resulted in conflicts and war among the regional warlords, Gegenteil Von Tief all sought to expand their territory and enhance their power. You must Lobbycontrol a registered user to use the IMDb rating plugin. Categories : Warlords Positions of authority Warlordism War Lords coined in the Novoline Casinos Online. Please discuss this issue on the article's talk page. The city upgrades became more important, as the level of city determines the range of units it can produce.
War Lords - Erweiterung: Tom Clancy’s The Division 2: Die Warlords von New YorkEs wurde leider abgerissen. Moschtl: Menschlich hat es mit den Jungs gepasst. In der Bismarckschen Reichsverfassung wurde die staatsrechtliche Stellung des Kriegsherrn dem Deutschen Kaiser vorbehalten, der als Inhaber der höchsten Befehls- und Kommandogewalt Oberbefehl über die gesamten Streitkräfte des Deutschen Reiches als alleiniger souveräner Kriegsherr fungierte, während die deutschen Bundesfürsten mit der Reichsgründung auf die Befugnis, eigenständig Krieg führen zu können, verzichteten. Unsere Location ist die Tankstelle. Der Totenkopf steht für den Tod. Freitags haben wir immer um Mitternacht geöffnet; es war jeden Freitag bis in die frühen Morgenstunden, teils bis Samstagmittag voll. Der österreichische Philosoph Gottfried Schweiger will sich damit nicht abfinden. Bitte befolgen Sie unsere Regeln. Jetzt kostenlos herunterladen. Dies ist nicht verwunderlich. Kriegsherren] werden Akteure genannt, die unmittelbar vom War Lords profitieren. Als Warlords werden im weiteren Sinne militärische Anführer rivalisierender Banden bezeichnet. Beste Spielothek in Apflau finden, Dietmar u. Solange der Westen solche gravierenden Systemfehler unterstützt, wird sich auch in Beste Spielothek in Wohlfest finden nächsten fünfzehn Jahren Fancy Flames Hindukusch nichts ändern. Das Phänomen tritt in moderner Zeit insbesondere in durch Bürgerkriege geschwächten oder gescheiterten Staaten auf. War·lord, Plural: War·lords Siedlungen in Mittelitalien zu fassen; die literarischen Quellen berichten von selbstständig operierenden etruskischen Warlords, [ ]. Warlords [engl. Kriegsherren] werden Akteure genannt, die unmittelbar vom Krieg profitieren. Da Krieg für viele von ihnen eine existenzielle Lebensgrundlage. Die. Warlords hatten also die Wahl, ob sie mit dem Staat zusammenarbeiten. – was für die meisten vielversprechend war, weil es neue Machtressour- cen zu. Die War Lords sind eine mächtige humanoide Rasse, die äußerlich den Menschen gleicht. Auf einem. Offizielle Seite. Erkunde Lower Manhattan, um Aaron Keener, einen ehemaligen Division Agent in der neuen Erweiterung Die Warlords von New York für Tom.
You must be a registered user to use the IMDb rating plugin. Edit Cast Cast overview, first billed only: Jet Li Liansheng Xiaodong Guo Huang Wenjin Jacky Heung Shi Jinbiao Zongwan Wei Lord Chen Pao-Ming Ku Lord Jiang Kuirong Wang Lord Di Bo Zhou Lu Dashan Zhaoqi Shi He Kui Yachao Wang Gouzi Xiao Yun Wang Fu Peng Guo Shun Ailei Yu Learn more More Like This.
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Edit Did You Know? Trivia The film was originally titled "The Blood Brothers". Director Peter Chan said it was influenced by the late Chang Cheh's film "The Blood Brothers", which is itself based on a famous high profile assassination of a local governor in , but denied that it is a remake.
He also decided to change the title to The Warlords in order to avoid confusion. Goofs During battles, the horses fall down without being hit.
Several remakes exist. The central aspects of Warlords game series are units , heroes , cities and diplomacy.
Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns.
All units in Warlords have several standard properties: strength, distance of movement per turn, cost, and upkeep. Some have additional special abilities such as fly, bonuses to defense or combat, or traverse difficult terrain without hindrances.
Allies are a special type of unit only found by searching ruins or hidden temples. Allies are relatively powerful compared to regular units, don't require upkeep, and often include one or more special abilities.
Allies include units such as wizards, dragons, devils, and archons angels. Some versions of the game, such as Warlords II , have an option to allow cities to produce allies like regular units.
In this case, the allies require upkeep and have a production cost. Heroes are a special type of unit with a unique set of properties and special abilities:  .
Each player begins play with a level 1 hero at the start of the game. Unlike other units, additional heroes can not be produced by cities or discovered in ruins or hidden tombs.
The only way to gain a new hero is to accept an offer in exchange for money. Newly hired heroes often come with allies. The game flow of Warlords typically involves capturing the cities.
The default winning condition is to conquer most of the cities on the map. The cities are the main source of new units in the game. Once the player owning the city orders production of unit, the city will provide new units of a kind until another order is issued.
The production may be forwarded from one city to another, allowing player to concentrate armies on the borderline or in another location of strategic interest.
The cities also serve the defense purpose: the defenders of city enjoy the "city bonus", which increases armies' strength.
Several units have the special ability to cancel the city bonus. Once a city falls to another player, he or she has a choice whether to occupy, pillage, sack or raze it.
Once razed, the city can't be rebuilt. Sacking the city removes all the production options returning the player half of their cost.
Pillaging the city results in removal of some production options those being the most expensive units in Warlords and Warlords II , and the units a player can't produce in Warlords III.
The relations between the players are regulated by the diplomacy: the players should declare wars before actually engaging their armies in battles.
While there is a possibility to attack another player without prior negotiations, such behavior may be followed by unilateral declaration of war by all other players on a violator.
The battles in Warlords with the exception of Warlords IV are non-interactive. The process of battle is shown as two enemy stacks opposing each other; when a unit is killed it disappears from the battle screen.
The outcome of the battle is calculated using the units' abilities and several other factors using a sophisticated algorithm. The games of the series are noted for the strong AI.
The games are set in the fantasy world of Etheria, and tend to be based around the traditional premise of good versus evil , with neutrality in between.
Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves.
The politics of the world, however, are more complicated than they first appear, particularly in the third installment of the series.
For example, the Minotaurs, who were created as servants for Sartek, the Lord of War, are a neutral race rather than an evil one.
Also, the third game opens with the human Empire pillaging and exploiting the newly discovered lands of the peaceful Srrathi snakemen, in an obvious nod to the historical European conquest of the Americas.
Most importantly from a player's point of view, a Hero's race is not as important in determining his or her moral alignment as is his or her choice of class.
For example, while the Undead are evil as a rule, an Undead Paladin would be treated as good though such a thing is only possible in the third game, wherein all previous restrictions on race and class combinations have been removed.
Each clan could either be controlled by the computer or by a human player, allowing up to eight participants taking turns in hot seat play. Gameplay consisted of moving units, attacking opponent units or cities, adjusting production in cities, and moving hero units to explore ruins, temples, libraries, and to discover allies, relics, and other items.
The goal of the game was to conquer the land of Illuria by capturing or razing at least two thirds of the cities in the land. This version included five maps although the later released mission pack increased the number.
Another new feature was 'fog of war' - optionally, enemy units or even the map could be concealed from players without units close enough to see them.
Within political science there is a growing body of research and analysis on warlordism that has emerged within weak states that have gained independence as a result of the collapse of empire.
While warlords are commonly viewed as regional leaders who threaten the sovereignty of a state, there are a number of states where the central government functions in collusion with warlords to achieve its goal of exercising its sovereignty over regions that would otherwise fall outside its control.
In such decentralized states, particularly those where armed groups challenge national sovereignty , warlords can serve as useful allies of a central government that is unable to establish a monopoly over the use of force within its national territory.
As political scientist Dr. Ariel Hernandez documented, one example is the Philippines , where successive presidential administrations—at least since Ferdinand Marcos secured power in —have "franchised violence to regional warlords" to counter the inroads of communist insurgents , Islamic rebels and organized criminal gangs.
This has led to the formation of at least 93 "Partisan Armed Groups", armed militias loyal to regional warlords who, in exchange for their loyalty and willingness to use their private armies to quell the threats from these opposition groups, are granted a degree of autonomy within designated regions, the exclusive right to use violence and the right "to profit from the 'economy of violence' that they establish in their own areas".
Warlordism in Afghanistan—another state where the central government is unable to extend political, military or bureaucratic control over large swaths of territories outside the capital—functions cooperatively within the framework of the state, at times.
The warlords, with their established militias, are able to maintain a monopoly of violence within certain territories.
They form coalitions with competing warlords and local tribal leaders to present the central government with a challenge, and often the state will bargain to gain access to resources or " rent ", loyalty from the warlord and peace in the region.
In exchange for peaceful coexistence, the warlord coalitions are granted special status and privileges, including the right to maintain de facto political rule within the agreed-upon territory, exert force to retain their monopoly over violence and extract rent and resources.
In the case of Afghanistan, the state-warlord bargaining sometimes extends beyond these informal accords and elevates to the status of political clientelism , in which the warlords are appointed to formal government positions, such as regional governor; a title which provides them political legitimacy.
It has been shown that during the state-warlord bargaining phase, warlords in Afghanistan have a high motivation to prolong war to create political instability, expose weakness of the central state, prompt regional criticism against the government and continue economic extraction.
In his study of warlordism in Georgia and Tajikistan , political scientist Jesse Driscoll emphasizes how the collapse of the Soviet Union precipitated the entification of militant, independence-seeking nationalist movements within the republics —particularly within the Central Asian and Caucasus regions—resulting in armed conflict and civil war.
Many strongmen warlords had previously served in the Soviet military , police units or intelligence services and had experience operating within highly organized bureaucracies.
These warlords formed well-structured militias that not only established political and economic control over territories, but institutionalized bureaucracies to establish and maintain their monopolies over violence and rent and "incentivizing the behavior of citizens within a particular geographical space".
A truce was reached without any disarmament of militias; instead, the warlord coalitions reached a non-violent "order producing equilibrium",  and eventually agreed upon a warlord-friendly civilian figurehead to assume head-of-state duties to demonstrate the legitimacy as a sovereign state to the rest of the world.
This opened up Georgia and Tajikistan as states eligible to receive international aid , which thereafter became a major source of " rent " for the warlords, providing them with resources to increase their power and influence over these societies.
As Driscoll observed, the "warlords colluded to create a state". One political theory, pioneered by American economist Mancur Olson , posits that warlords can function as stationary bandits.
In some African states, warlord politics can be a product of endowment-rich, extractable resources. Some nations, including Liberia and Sierra Leone, have had stationary bandits who use extraction of resources such as diamonds, cobalt and timber " conflict resources " in order to increase their political power.
They often enforce their right to these resources by claiming to be protecting the people. The result is a political system in which a dominant coalition of warlords strips and distributes valuable assets in exchange for bureaucratic services and security from foreign firms.
Stationary bandits can amass power because of their economic connections with foreign firms. Oftentimes warlords will exert violence on a particular region in order to gain control.
Once in control, these warlords can expropriate the property or resources from the people and land and redistribute the riches in exchange for monetary value.
When people live in a particular region dominated by a warlord, they can choose to flee or live within the political structure the warlords have created.
If the warlords provide protection against external threats of violence, the people will be likely to stay and continue living and working in that region, even though they are being extorted.
The trade-off becomes protection for extraction, and this political framework is common in periphery regions of countries which do not have a strong central government.
Present-day Afghanistan is a multiethnic, multilingual country occupied by distinct and often competing tribal societies, where national borders were defined only following decolonization in , when the British signed the Treaty of Rawalpindi.
The territory, which sits at the crossroads of the Silk Road , has been conquered and occupied by powerful neighboring civilizations throughout history and had no lasting central government prior to the termination of Britain's military presence in Afghanistan following the relinquishment of the British Raj and Partition of India and Pakistan.
Historically, power in Afghanistan has been decentralized and governance resigned locally to ethnic tribal leadership.
Tribal leaders act as local warlords, representing either a tribal confederacy, a tribal kinship group or a smaller tribal lineage grouping, and are expected to provide security, justice and social services to their respective constituencies.
One of the lingering geopolitical crises stemming from British colonialism is the challenge to Pashtun society posed by the Durand Line , the border between Afghanistan and Pakistan demarcated by the British, which bisects the traditional tribal territory of the Pashtuns.
The severing of their tribal lands is viewed by Pashtun leaders as a threat to their dominance within Afghanistan, emboldening rival ethnic tribes, and has provoked cross-border tensions between Afghanistan and Pakistan.
Although the United States and its coalition allies have expended a considerable amount of time, effort and resources attempting to foment the centralization of government and consolidation of power in the state with its seat of power in Kabul ,     tribal warlords continue to maintain political influence and power throughout the country outside of Kabul.
While most warlords have power vested in them through traditional tribal customs, some hold formal regional government positions, but in both cases cooperation with the central government remains voluntary and reliant on incentives.
Warlordism was widespread in Civil War-era Russia — Many territories were not under the control of either the Red government in Petrograd later in Moscow or the White governments in Omsk and Rostov.
These territories were controlled by warlords of various political colors. The Cossack ataman Semyonov held territories in the Transbaikalia region, and the Bloody Baron Ungern von Sternberg was the dictator of Mongolia for a short time.
Note that White generals such as Kolchak or Denikin are not considered warlords, because they created a legitimate, though troubled, government and military command.
The term "warlord" was frequently used when Russian and Chechen conflicts were reignited in the s. Liberia's former president Charles Taylor was indicted as a diamond -embezzling warlord who aided and abetted African rebels who committed heinous atrocities against millions of African people.
After seizing power from President Samuel Doe in a rebellion, Taylor won elections in His critics say that he bullied and bought his way to power, and once he obtained it he established himself as one of the most brutal and murderous warlords in Africa.
During his term of office Taylor was accused of war crimes and crimes against humanity as a result of his involvement in the Sierra Leone Civil War — His close friends included the late Col.
He was found guilty in April of all 11 charges levied by the Special Court, including terror, murder and rape. A period of provincial and local rule under military strongmen, known as the Warlord era lasted until the Kuomintang KMT; Chinese Nationalist Party consolidated its rule over much of the country under Generalissimo Chiang Kai-shek in Among the prominent leaders called warlords were Yan Xishan in Shanxi province, Feng Yuxiang , and Wu Peifu , who had reputations as reformers; Zhang Zuolin , who ruled in Manchuria until the Japanese invasion of ; and a number of local warlords with nasty reputations, such as Zhang Zongchang.
Although Chiang Kai-shek ascended with legitimacy into his role of leadership of the KMT by succeeding Sun Yat-sen and was recognized by foreign nations, Chiang was accused by some of being a warlord because of his rise by military campaign.
The two-year Northern Expedition campaign —28 not only defeated the Beiyang Army but also toppled the Beiyang government. Chiang additionally conquered and conscripted the forces of rival warlords in the Central Plains War of This war essentially ended the Warlord Period in spite of the continuing autonomy of several provinces.
At the time of disintegration, many warlords tried to enthrone themselves or rule the khanate jointly; however, there had been powerful de facto leaders in all parts of the Mongol Empire before.